Windows 2000 Video Driver
Driver | |
---|---|
Genre(s) | Action-adventure, racing |
Developer(s) | |
Publisher(s) | |
Creator(s) | Martin Edmondson[1] |
Composer(s) |
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Platform(s) | PlayStation, Microsoft Windows, Game Boy Color, Classic Mac OS, Game Boy Advance, PlayStation 2, Xbox, Wii, PlayStation Portable, PlayStation 3, Xbox 360, macOS, iOS, Android, Nintendo 3DS |
First release | Driver 25 June 1999 |
Latest release | Driver: Speedboat Paradise December 2014 |
- Hp 2000 Video Driver Windows 10
- Windows 2000 Generic Video Driver
- Windows 2000 Video Drivers
- Windows 8 Video Driver Update
Driver is a video game series developed by Reflections Interactive (now Ubisoft Reflections), and originally published by GT Interactive, later by Atari and now by Ubisoft. The gameplay consists of a mixture of action-adventure and driving in open world environments. Since the series began in 1999, there have been five main installments released.
As of August 2011, the series has sold more than 16 million units worldwide.[2]
- 1Games
- 3Related games
Games[edit]
Game | Metacritic |
---|---|
Driver | (GBC) 75%[3][a] (PC) 79%[4][b] (PS1) 87[5] |
Driver 2 | (GBA) 73[6] (PS1) 62[7] |
Driver 3 | (PC) 40[8] (PS2) 57[9] (Xbox) 56[10] |
Driver: Parallel Lines | (PC) 61[11] (PS2) 69[12] (Wii) 59[13] (Xbox) 69[14] |
Driver 76 | (PSP) 57[15] |
Driver: San Francisco | (PC) 80[16] (PS3) 79[17] (Wii) 64[18] (X360) 80[19] |
Driver: Renegade 3D | (3DS) 48[20] |
Driver[edit]
Apr 20, 2017 Windows 2000 Display Driver Model (XDDM) Design Guide.; 2 minutes to read; In this article. Display adapter drivers that run on Windows Vista can adhere to one of two models: the Windows Display Driver Model (WDDM) or the Windows 2000 display driver model (XDDM). Drivers that adhere to Windows Display Driver Model (WDDM) run only on Windows Vista and later.
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The first game of the Driver series was released for the PlayStation on 25 June 1999 in Europe and 30 June in the U.S. It was later released for Game Boy Color in April 2000, Windows in September 2000, Mac in December 2000, and iOS in December 2009. In the game, the player controls a former racecar driver turned undercover police detective named John Tanner. It featured a storyline inspired by 1960's/70's car chase movies such as Bullitt (1968) and The Driver (1978) and based in four real-life cities; Miami, San Francisco, Los Angeles and New York City. It was the best selling game of the Driver series and an evolution of the freedom to explore a city as brought forth in the early Grand Theft Auto games.
Driver 2[edit]
The second installment in the Driver series was released for the PlayStation on 13 November 2000 in the U.S. by Infogrames (now known as Atari), and later ported to the Game Boy Advance on 4 October 2002 in the U.S. It featured detective John Tanner once more, along with a new partner, detective Tobias Jones, in four more real-life cities (Chicago, Havana, Las Vegas, and Rio de Janeiro). It was the first game in the series to feature 2-player modes, curved roads, and the ability to get out of the car at any time (apart from while being in a pursuit from the police) in order to steal another car on the street.
Driver 3[edit]
The third installment in the Driver series was released for the PlayStation 2 and Xbox on 21 June 2004 in the U.S. to generally mixed or poor reviews (despite new features such as the ability to use firearms). The game takes place in Miami, Nice and Istanbul. It was subsequently followed by versions for Windows, and Game Boy Advance.[21] Reflections later paid notice to the complaints about the insipid story line, poor controls, and abundance of glitches in order to improve the series' standings with critics and gamers in Driver: Parallel Lines.
Driver: Parallel Lines[edit]
The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to 'return the series to its roots' by focusing more on driving.
The game differs greatly in other aspects from its predecessors, though, as the story no longer follows undercover police officer Tanner and the game takes place in only one location, New York City. The new main player's name is TK, a criminal rather than a cop. The game includes two time periods, 1978 and 2006, when the main player is sentenced to prison for 28 years and returns in 2006. The game received better reviews, but unlike Driver 3, did not sell particularly well.
Driver 76[edit]
Driver 76 is a PlayStation Portable game in the Driver series. Set in New York City in 1976, two years before the events in the first half of Driver: Parallel Lines, the player takes the role of Ray, TK's friend and a supporting character from Parallel Lines. The game was developed by Sumo Digital and Reflections, and was the first Driver game published by Ubisoft after they acquired Reflections. It was released on 8 May 2007 in the U.S.
Driver: San Francisco[edit]
The fifth Driver game was long rumored to be in production.[22][23][24] After several years of speculation, Ubisoft unveiled Driver: San Francisco at E3 2010. After several delays, it was released on 1 September 2011 in Australia.
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The game takes place in one location, San Francisco, and follows the series protagonist, Tanner, being in a coma after suffering an accident. Thus, the player controls Tanner during his coma dream.[25] The plot of the Wii version of Driver: San Francisco is completely different from the other versions. It is a prequel to the events of the original Driver.
For the game, developers decided to remove the ability to get out of a car in order to steal another car on the street. Instead, they created a new mechanic called 'Shift', enabling the players to shift to any car at any time.
The game received generally positive reviews, getting the highest ratings in the whole series after Driver. Like Driver 3, it sold particularly well.
Driver: Renegade 3D[edit]
A Nintendo 3DS game, Driver: Renegade 3D follows John Tanner trying to take down the New York City crime mobs. It was released in 2011.
Driver: Speedboat Paradise[edit]
A free-to-play smartphone game released on iOS and Android in December 2014. The game, which makes use of in-app purchases, revolves solely around missions on speedboats.[26]
Novels[edit]
Driver: Nemesis, a novel written by Alex Sharp, was published in 2010 to coincide with the release of Driver: San Francisco. The novel is a sequel to Driver 2 and a prequel to the events of Driver: San Francisco, taking place at some point before Hurricane Katrina.[27] The story follows John Tanner's undercover infiltration to a crime network in New Orleans. It features several characters from the first two games and provides additional backstory for Tanner's life prior to becoming a member of law enforcement.
Related games[edit]
Driver: Vegas (released in 2006) and Driver: LA Undercover (released in 2007) are two mobile games featuring John Tanner. Vegas features his exploits in Las Vegas in an attempt to exact revenge on Charles Jericho after Driver 3, while LA Undercover, set two years later, features Tanner's exploits in Los Angeles to take down the Los Angeles Mafia by working his way up the ladder.
C.O.P. The Recruit[edit]
On 3 November 2009, Ubisoft released C.O.P. The Recruit for Nintendo DS. It was originally registered under numerous names, one of which being 'Driver: The Recruit'.[28]
Watch Dogs[edit]
The Disrupt engine for Watch Dogs was originally intended for a different game focused on driving, potentially in the Driver franchise.[29][30]
Like its predecessor, the mechanics are the same. It is the sequel to Slender: The Eight Pages.Gameplay / Walkthrough:Slender: The Arrival full version game takes place in wasted areas (house, defunct mine, etc.), each of them have various different objectives. The character in the game has only a flashlight, due to which this limited defense forces helplessness, because the best way to survive is to scurry across whenever in danger. Blue Isle Studios developed and published Slender: The Arrival full game.
Ubisoft Reflections staff who had previously worked on Driver: San Francisco and Driver: Parallel Lines, were working with Ubisoft Montreal on the development of Watch Dogs.[31]
Film adaptation[edit]
In February 2002, Impact Pictures, the production team of Paul W. S. Anderson and Jeremy Bolt, announced that it had acquired the film and TV rights to adapt the Atari video game Driver. Screenwriters James DeMonaco, Todd Jason Harthan, and James Roday were developing a script at the time. Impact Pictures had originally intended to produce the film Driver to coincide with the release of the video game Driver 3.[32] The following November, Impact Pictures announced its plans to produce a $50 million adaptation of Driver after wrapping up principal photography on Resident Evil: Apocalypse.[33] In April 2006, Rogue Pictures acquired the film rights to Driver from Impact Pictures and Constantin Films, the production companies responsible for the Resident Evil film franchise. Roger Avary replaced the original screenwriters in writing the script for Driver, as well as directing the film.[34]
Hp 2000 Video Driver Windows 10
Prior to January 2007, Driver, having a budget of $48 million, was slated to shoot at Cinespace Studios' MT28 lot in Toronto, Ontario, Canada. Due to a waterfront revitalization project, the studio was forced to move and the film was put on hold.[35] In May 2009, the movie script was leaked on the internet.[36][37]
References[edit]
- ^'Martin Edmondson'. Giant Bomb. Retrieved 1 March 2014.
- ^'At a glance'. Ubisoft. 28 February 2011. Retrieved 19 April 2011.
- ^'Driver: You are the Wheelman Reviews'. GameRankings. Retrieved 20 January 2013.
- ^'Driver Reviews'. GameRankings. Retrieved 20 January 2013.
- ^'Driver Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver 2 Advance Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver 2 Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driv3r Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driv3r Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driv3r Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: Parallel Lines Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: Parallel Lines Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: Parallel Lines Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: Parallel Lines Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver '76 Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: San Francisco Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: San Francisco Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: San Francisco Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: San Francisco Reviews'. Metacritic. Retrieved 20 January 2013.
- ^'Driver: Renegade Reviews'. Metacritic. Retrieved 20 January 2013.
- ^Driver 3 speeds onto the GBA - Game Boy Advance News at GameSpot
- ^'Atari sells Reflections'. Archived from the original on 4 April 2009.
- ^'How a computer game is made'. BBC. 18 June 2008. Retrieved 18 June 2008.
- ^'UK games industry needs brains'. BBC. 18 June 2008. Retrieved 18 June 2008.
- ^'Driver: San Francisco coming to 360, PS3, Wii and PC'. Joystiq. 14 June 2010. Retrieved 15 June 2010.
- ^https://www.eurogamer.net/articles/2015-04-09-driver-speedboat-paradise-is-out-now-on-mobile-devices
- ^Sharp, Alex (2010). Driver: Nemesis. London: Transworld Books. p. 7. ISBN9780552163965.
- ^'E3 2009: C.O.P. The Recruit – Driver's little brother?'. One Last Continue. 2 June 2009. Archived from the original on 12 November 2009. Retrieved 8 November 2009.
- ^'Watch Dogs' Engine Was Originally Built for Driver'. 18 December 2013. Retrieved 8 January 2014.
- ^'The Secrets Behind Watch Dogs' Next Gen Experience'. 10 June 2013. Retrieved 8 January 2014.
- ^'Driver: San Francisco dev collaborating with Ubi Montreal on Watch Dogs'. 7 June 2012. Retrieved 8 January 2014.
- ^Linder, Brian (3 February 2003). 'Games to Film: Infogrames' Driver Makes Impact'. IGN. Archived from the original on 8 December 2006. Retrieved 18 October 2006.
- ^Gaudiosi, John (3 November 2003). 'Game filmer keeps on driving'. The Hollywood Reporter. Archived from the original on 19 September 2004. Retrieved 18 October 2006.
- ^John Callaham (19 April 2006). 'EXCLUSIVE: Roger Avary To Write And Direct Driver Movie'. FiringSquad. Retrieved 13 February 2007.
- ^Tim Lai (12 January 2007). 'Film industry flickers as studio closes'. Toronto Star. Retrieved 18 January 2007.
- ^Griffin McElroy (23 May 2009). 'Rumor: Partial script for Driver film adaptation leaked'. Joystiq. Retrieved 26 December 2009.
- ^Ryan Davis (27 May 2009). 'Driver Script Leak Surfaces'. Giant Bomb. Retrieved 26 December 2009.
External links[edit]
Display adapter drivers that run on Windows Vista can adhere to one of two models: the Windows Display Driver Model (WDDM) or the Windows 2000 display driver model (XDDM). Drivers that adhere to Windows Display Driver Model (WDDM) run only on Windows Vista and later. Drivers that adhere to XDDM run on Windows 2000 and later operating systems (including Windows Vista and Windows 7).
Windows 2000 Generic Video Driver
Note XDDM and VGA drivers will not compile on Windows 8 and later versions. If display hardware is attached to a Windows 8 computer without a driver that is certified to support WDDM 1.2 or later, the system defaults to running the Microsoft Basic Display Driver.
Windows 2000 Video Drivers
The following sections describe the Windows 2000 display driver model:
Windows 8 Video Driver Update
Note The documentation for the Windows 2000 display driver model no longer includes information about how to create a display driver that runs on the Microsoft Windows 98/Me platforms. If you want to create a display driver for Windows 98/Me, you can use the WDK documentation that released with Windows Vista. You can obtain the WDK for Windows Vista RTM from the Microsoft Connect website.